Qwirkle Rules – How to Play Instruction (Updated 2020)

Qwirkle is an award-winning family game. The game has won best board game of the year in 2011. The game is ideal for families, kids as young as six can cope fairly well.

Qwirkle comes with a big bag full of wooden tiles, little square-shaped tiles with different shapes printed on each tile.

There are six different shapes and six different colors that the shapes come, so for a total of 108 tiles to play.

To play the game you only need a bag of 108 tiles, a pen, and a notebook or any other thing to record your score.

The basic concept of the game is to play the tiles out onto the table in various combinations to earn points.

The tiles can be played either matching shapes or colors and what you’ll end up with is almost a Domino’s type setup of these rows and columns.

How to Play Qwirkle (GamePlay)

Each player draws 6 tiles from the bag and keeps them hidden from the opponents. These tiles make up your hand.

Then to decide which player goes first, each player declares the largest number of tiles they have that shares a single attribute, Either color or shape but not including duplicates.

If there is a tie, the older player goes first:

The first player must play their longest line on the table creating the grid. Then the play proceeds clockwise.

On each player turn they may decide two do one of the three actions:

#1. players can add one tile from their hand to the grid and draw a tile to bring their hand back up to 6 tiles.

#2. Add two or more tiles to the grid. All tiles played from your hand must share one attribute, either color or shape.

A tile can be only played in the same line, although they do not have to touch each other.

Note: A player may draw as many tiles as you played to bring their hand back to 6 tiles.

#3. Players may trade some or all of their tiles for new ones from the bag. To do this, set the tiles you don’t want aside.

Then draw a new one from the bag and return your traded tiles to the bag.

If a player is unable to play any tiles to the grid on their turn, then they must trade-in at least one tile from their hand.

The first person to play a tile to the table creates the grid. Tiles must always be
placed face-up on the grid.

When adding tiles to the grid make sure that all tiles are connected.

Two or more tiles in a row or column that are touching creates a line. A line must be all the same shape or color.

A line of color may only have one tile of each of 6 shapes and a line of shapes must only have one tile of each of the 6 colors.

How The Scoring Works

When you create a line, you score one point for each tile in that line.

When you add to an existing line you score one point for each tile in that line, including the tile that was already in play at that time.

You can score for multiple lines in a single play.

You score a bonus of 6 points, whenever you complete a line of 6 tiles, which is called a Qwirkle.

Note: A line may not be longer than six tiles.

A player who ends the game receives a bonus of 6 points.

Ending the Game

When there are no more tiles to draw from the bag, play continues except players no longer draw new tiles after they play.

The first player to play their tiles after the bag is empty ends the game.

The player with the highest score wins the game.